The process of setting a goal, making a plan, monitoring
progress, and evaluating the results seems to be a natural process of setting
and accomplishing both short-term and long-term goals. The GAME plan maps out
these steps and makes it clear and easy to follow. I could definitely see
myself using the GAME plan not only in teaching but in my everyday life, as
well. I have even implementing this in helping students set goals to monitor
their progress throughout the third marking period. For those who are following
their GAME plan, it is working just fine, whether it is maintaining their grade
or raising their final average by at least one grade (Example: B- to B).
Based on my own GAME plan created at the beginning of
the course, I have not reached my ultimate goal, but I am proud of myself for
monitoring my progress thus far. The knowledge I have gained about UDL, in
additional to communicating and demonstrating content knowledge through the use
of online tools has helped me take the steps to closely meet the objective set
with the technology standards in mind. Differentiating instruction, while at
the same time giving the students choices in how they process and display their
learning positively affects my ability to integrate technology into the content
area. This, in turn, makes it simple to understand the apparent purpose of
integrating technology into instruction and learning. The most surprising
change in my thinking is the fact that digital storytelling could be used
across the content areas, including mathematics. At first glance, I was
convinced, through lack of experience, that digital storytelling was only seen
in Language Art and Literacy classes.
I do not think any revisions are necessary to make on my
GAME plan, at this point. I continue to realize how important it is for
educators to communicate what is learned through these technology courses to
inform others modern changes that are taking place behind the scenes. The more
teachers that are on the same page, the more constant the education experiences
will be and the more students will be accustomed with the use of technology to
promote creative and critical thinking.
Some adjustments I would make to my instructional
practice regarding technology integration in math would be to better integrate
the use of technology into my lessons to differentiate learning, give students
more choices in how they demonstrate their learning and understanding of the
content, and develop more project/problem based learning, digital storytelling,
and social networking activities for students to think more critically and
creatively. This will result in a deeper understanding of the material and
enhance the learning experiences of all students, equally.
Jacquelyn
Caliente
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